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Configure your ducks, abduct them to your UFO, and win!
During each turn, you’ll race your opponents to get your ducks in the right formation to beam them up. The catch? There are limited ways to move your ducks around, determined by action cards that
Configure your ducks, abduct them to your UFO, and win!
During each turn, you’ll race your opponents to get your ducks in the right formation to beam them up. The catch? There are limited ways to move your ducks around, determined by action cards that you’ll draw!
Ages 10+